function getComputerChoice() { let a = 100 * Math.random(); let random = ""; if (a <= 33) { random = "rock"; } else if (a <=66 ){ random = "paper" } else { random = "scissor" } return random; } function getHumanChoice() { let input = prompt("Input please"); return input; } let humanScore = 0; let computerScore = 0; function playRound() { const humanChoice = getHumanChoice(); const computerChoice = getComputerChoice(); console.log(humanChoice.toUpperCase()); console.log(computerChoice.toUpperCase()); switch (humanChoice.toUpperCase()) { case "ROCK" : switch (computerChoice.toUpperCase()) { case "ROCK" : console.log("Draw"); break; case "PAPER" : console.log("You lose! Paper beats Rock"); computerScore++; break; case "SCISSOR" : console.log("You win! Rock beats Scissor"); humanScore++; break; } break; case "PAPER" : switch (computerChoice.toUpperCase()) { case "ROCK" : console.log("You win! Paper beats Rock"); humanScore++; break; case "PAPER" : console.log("Draw"); break; case "SCISSOR" : console.log("You lose! Scissor beats Paper"); computerScore++; break; } break; case "SCISSOR": switch (computerChoice.toUpperCase()) { case "ROCK" : console.log("You lose! Rock beats Scissor"); computerScore++; break; case "PAPER" : console.log("You win! Scissor beats Paper"); humanScore++; break; case "SCISSOR" : console.log("Draw"); break; } break; } } function playGames() { //playRound(humanSelection, computerSelection); for (let i = 0; i < 5; i++) { playRound(); } if (humanScore > computerScore) { console.log("You Win!"); } else if (humanScore == computerScore) { console.log("Draw"); } else { console.log("You Lose"); } console.log("The score is: " + humanScore + ":" + computerScore) } playGames();