edited picom

This commit is contained in:
sirlucidae
2022-01-08 04:42:01 +10:00
parent ce9923ae76
commit 4566c2ef59
+23 -25
View File
@@ -1,13 +1,14 @@
# Thank you code_nomad: http://9m.no/ꪯ鵞
# and Arch Wiki contributors: https://wiki.archlinux.org/index.php/Compton
# and picom Github: https://github.com/yshui/picom
#################################
#
# Backend
#
#################################
# Backend to use: "xrender" or "glx".
# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
# `xrender` is the default one.
# GLX backend is typically much faster but depends on a sane driver.
backend = "glx";
@@ -17,18 +18,15 @@ backend = "glx";
#
#################################
# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
# Might cause incorrect opacity when rendering transparent content (but never
# practically happened) and may not work with blur-background.
# My tests show a 15% performance boost. Recommended.
glx-no-stencil = true;
# GLX backend: Copy unmodified regions from front buffer instead of redrawing them all.
# My tests with nvidia-drivers show a 10% decrease in performance when the whole screen is modified,
# but a 20% increase when only 1/4 is.
# My tests on nouveau show terrible slowdown.
glx-copy-from-front = false;
# GLX backend: Use MESA_copy_sub_buffer to do partial screen update.
# My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated.
# May break VSync and is not available on some drivers.
# Overrides --glx-copy-from-front.
# glx-use-copysubbuffermesa = true;
# GLX backend: Avoid rebinding pixmap on window damage.
@@ -36,6 +34,18 @@ glx-copy-from-front = false;
# Recommended if it works.
# glx-no-rebind-pixmap = true;
# Disable the use of damage information.
# This cause the whole screen to be redrawn everytime, instead of the part of the screen
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
# The opposing option is use-damage
# no-use-damage = false
# use-damage = true;
# Use X Sync fence to sync clients' draw calls, to make sure all draw
# calls are finished before picom starts drawing. Needed on nvidia-drivers
# with GLX backend for some users.
xrender-sync-fence = true;
# GLX backend: GLX buffer swap method we assume.
# Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1).
# undefined is the slowest and the safest, and the default value.
@@ -85,7 +95,6 @@ shadow-exclude = [
"name *= 'picom'",
"name *= 'Chromium'",
"name *= 'Chrome'",
"class_g = 'Firefox' && argb",
"class_g = 'Conky'",
"class_g = 'Kupfer'",
"class_g = 'Synapse'",
@@ -93,9 +102,12 @@ shadow-exclude = [
"class_g ?= 'Cairo-dock'",
"class_g ?= 'Xfce4-notifyd'",
"class_g ?= 'Xfce4-power-manager'",
"(class_g = 'firefox' || class_g = 'Thunderbird') && (window_type = 'utility' || window_type = 'popup_menu') && argb",
"_GTK_FRAME_EXTENTS@:c",
"_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'"
"_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'",
"_NET_WM_WINDOW_TYPE:a *= '_KDE_NET_WM_WINDOW_TYPE_OVERRIDE'"
];
# Avoid drawing shadow on all shaped windows (see also: --detect-rounded-corners)
shadow-ignore-shaped = false;
@@ -175,10 +187,6 @@ refresh-rate = 0;
#vsync = true;
vsync = false;
# Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing.
# Reported to have no effect, though.
dbe = false;
# Limit picom to repaint at most once every 1 / refresh_rate second to boost performance.
# This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already,
# unless you wish to specify a lower refresh rate than the actual value.
@@ -217,13 +225,3 @@ wintypes:
focus = true;
};
};
######################
#
# XSync
# See: https://github.com/yshui/picom/commit/b18d46bcbdc35a3b5620d817dd46fbc76485c20d
#
######################
# Use X Sync fence to sync clients' draw calls. Needed on nvidia-drivers with GLX backend for some users.
xrender-sync-fence = true;