mirror of
https://github.com/10h30/endeavouros-i3wm-setup.git
synced 2026-07-18 14:13:15 +09:00
+23
-25
@@ -1,13 +1,14 @@
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# Thank you code_nomad: http://9m.no/ꪯ鵞
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# and Arch Wiki contributors: https://wiki.archlinux.org/index.php/Compton
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# and picom Github: https://github.com/yshui/picom
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#################################
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#
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# Backend
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#
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#################################
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# Backend to use: "xrender" or "glx".
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# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
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# `xrender` is the default one.
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# GLX backend is typically much faster but depends on a sane driver.
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backend = "glx";
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@@ -17,18 +18,15 @@ backend = "glx";
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#
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#################################
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# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
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# Might cause incorrect opacity when rendering transparent content (but never
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# practically happened) and may not work with blur-background.
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# My tests show a 15% performance boost. Recommended.
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glx-no-stencil = true;
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# GLX backend: Copy unmodified regions from front buffer instead of redrawing them all.
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# My tests with nvidia-drivers show a 10% decrease in performance when the whole screen is modified,
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# but a 20% increase when only 1/4 is.
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# My tests on nouveau show terrible slowdown.
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glx-copy-from-front = false;
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# GLX backend: Use MESA_copy_sub_buffer to do partial screen update.
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# My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated.
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# May break VSync and is not available on some drivers.
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# Overrides --glx-copy-from-front.
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# glx-use-copysubbuffermesa = true;
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# GLX backend: Avoid rebinding pixmap on window damage.
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@@ -36,6 +34,18 @@ glx-copy-from-front = false;
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# Recommended if it works.
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# glx-no-rebind-pixmap = true;
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# Disable the use of damage information.
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# This cause the whole screen to be redrawn everytime, instead of the part of the screen
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# has actually changed. Potentially degrades the performance, but might fix some artifacts.
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# The opposing option is use-damage
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# no-use-damage = false
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# use-damage = true;
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# Use X Sync fence to sync clients' draw calls, to make sure all draw
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# calls are finished before picom starts drawing. Needed on nvidia-drivers
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# with GLX backend for some users.
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xrender-sync-fence = true;
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# GLX backend: GLX buffer swap method we assume.
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# Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1).
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# undefined is the slowest and the safest, and the default value.
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@@ -85,7 +95,6 @@ shadow-exclude = [
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"name *= 'picom'",
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"name *= 'Chromium'",
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"name *= 'Chrome'",
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"class_g = 'Firefox' && argb",
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"class_g = 'Conky'",
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"class_g = 'Kupfer'",
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"class_g = 'Synapse'",
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@@ -93,9 +102,12 @@ shadow-exclude = [
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"class_g ?= 'Cairo-dock'",
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"class_g ?= 'Xfce4-notifyd'",
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"class_g ?= 'Xfce4-power-manager'",
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"(class_g = 'firefox' || class_g = 'Thunderbird') && (window_type = 'utility' || window_type = 'popup_menu') && argb",
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"_GTK_FRAME_EXTENTS@:c",
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"_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'"
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"_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'",
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"_NET_WM_WINDOW_TYPE:a *= '_KDE_NET_WM_WINDOW_TYPE_OVERRIDE'"
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];
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# Avoid drawing shadow on all shaped windows (see also: --detect-rounded-corners)
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shadow-ignore-shaped = false;
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@@ -175,10 +187,6 @@ refresh-rate = 0;
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#vsync = true;
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vsync = false;
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# Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing.
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# Reported to have no effect, though.
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dbe = false;
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# Limit picom to repaint at most once every 1 / refresh_rate second to boost performance.
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# This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already,
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# unless you wish to specify a lower refresh rate than the actual value.
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@@ -217,13 +225,3 @@ wintypes:
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focus = true;
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};
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};
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######################
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#
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# XSync
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# See: https://github.com/yshui/picom/commit/b18d46bcbdc35a3b5620d817dd46fbc76485c20d
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#
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######################
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# Use X Sync fence to sync clients' draw calls. Needed on nvidia-drivers with GLX backend for some users.
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xrender-sync-fence = true;
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